![]() ![]() Sure, alchemist, or whatever they are calling it now, has some pretty sweet tools for making it tileable, and does so fairly automatically as well. And it does have that feature, as well as a few others. That gives enough information to extract, well, everything needed for a decent PBR material, so long as the material isn’t too metallic and nonglossy at the same time. I haven’t seen if you can do this in Quixel Mixer, but it is actually free for commercial use as well.īut it seems the main feature that I’m looking for is called material light scanning?īasically, take 8 pictures, rotating the light around your source by 45 degrees each time, with the camera perpendicular to the material. It made us realize how much extra per year we pay for our licenses is enough that it’s probably worth just having on person manage all the single licenses for users instead of the stupid teams licenses. Teams gives you…a few more assets per month (not per user, so that doesn’t make any sense), and enterprise? The only thing I can tell that you gain is the ability to import CAD formats into it. And if you want an enterprise license? Ha, It’s $2500 per year. But if you need a teams license, they charge Double that, $80. They charge you only $40/month, then $50 after the first year. They might as well be Comcast or Spectrum. Substance is now part of Adobe, and has some Stupid pricing. There are a few fairly good substance Painter alternatives, but I haven’t seen anything to replace Alchemist. I’m looking to make a few materials here and there, as needed. But unless you’re doing that All the time, it’s a bit expensive. And yeah, alchemist does an Awesome job from what I can tell. The only job left is to make it tileable. Take a series of images with the light positioned differently, then it spits out the maps for you. I was just curious if there was something that allowed you to do the same thing. Shoot, it even calculated transparency if you add a light behind the object and include that image. With alchemist you can actually scan something like hammered metal, and it works. The methods of “take a flatly lit picture exactly from the front, then photoshop the hell out of it” is lots of work, and doesn’t work with reflective materials very well. At the time, it was amazing, because that method works even if your object is somewhat reflective. You took the same picture with a light from X, Y, -X, -Y and it created an accurate normal map for you based on that. Nvidia actually had a tool quite a while ago that did something similar. The other software I’m finding is just the user guessing, based on a flat lit image. ![]() It calculates roughness, metallic, normal map, etc. If you you don’t move the camera, and take the same picture but with light from specific directions, substance alchemist can do Pretty much all the work for you and gives you a fairly accurate result to what you’re actually looking at. It’ll help you generate a normal map, and diffuse, roughness, etc. Most of the PBR material creators I’m finding as “alternatives” are like crazy bump. ![]()
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